Game Designer/UI Designer
Fluffy and I
A 2D narrative driven side-scroller
Duration
Overview
2022, 3 months
Team Size
Fluffy and I is a 2D narrative driven side-scroller. The player acts as an AI scientist who just developed their very own intelligent robot, Fluffy #1 for their job. The game allows for different endings based on the decisions you make, such as whether you want to format the AI or save it.
The game simulates the passing of time by letting the player communicate and interact with Fluffy #1 on a workday schedule to ensure its proper functionality and avoid any risk. The scientist begins their day at work by talking with Fluffy #1 (a daily chat). During the conversations, the player will consider different dialogue options to respond to the AI’s questions. After the conversation, the player will complete a daily task, where they interact with Fluffy #1 and observe and analyze its behavior.
As time goes by, Fluffy #1 would develop its own feelings and thoughts. The player would be hinted with the potential risk of the AI gaining malicious thoughts. Fluffy #1 would become concerned about the scientist wanting to destroy it despite the seemingly natural daily interactions. Eventually, the player is presented with the most important decision in the game: destroy or save Fluffy #1.
4
Role
Game Designer, UI Designer
Tools
Unity, Photoshop
Gameplay
Secret File
In order to break the barrier between the game and the real world, we put a TOP Secret in the game file. In it, players can find the development diary with AI's preferences and passwords in it.


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Preference: If you can get information about fluffy's preferences, the Daily Mini Game will be much easier
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Passwords: The password is the key to enter the final decision step
Daily Mini Game
In the Daily Mini Game, player needs to team up with Fluffy#1 to enter the machine door. Since Furry#1 cannot understand human language, player need to use the tools in the map to let it reach the designated location.


When the button is pressed, the mechanical door opens
Tools: Players can pick up Tools to attract Fluffy#1, let it move to the designated place and keep it for a certain period of time. Different tools have different effects, players need to find the answer through Design doc.

Yarn Ball

Bell

Toy Mouse


Demo for Mini game devel design
During the final day mini-game, players will discover an apparent anomaly. All obstacles on the map are gone. When the player approaches the open mechanical door, the door will be moved to the left by Fluffy#1. Fluffy#1 evolves and prevents you from approaching the door when the player wants to approach it again. At this time, it cannot be commanded by tools.

When you approach the door again, Fluffy#1 will summon Stop Sign and change the position of the obstacle as you move.

Dialog

Players can communicate with Fluffy#1 every day and decide whether to share their knowledge and news
Final Decision Mini Game
When players discover the abnormality of the AI, they can choose to save or destroy the Flully#1. Two decisions and the success of the game lead to 4 different endings.
- SAVE
In this branch, players need to find the one with negative thoughts among many chips. Whether the player can complete the replacement chip perfectly will affect the direction of the solution


Perfect Ending: You have perfectly replace the chip that full of negative thoughts of Fluffy#1. Right now he is your friendly and positive robot with self-awareness.

Regular Happy Ending: You replaced the chip with negative thought, and Fluffy#1 is restored to its original state, but still needs regular maintenance by scientists
- DESTORY
In this branch, the player needs to attack Fluffy#1 with the three tools in the toolbar within 30 seconds. Let its HP drain as quickly as possible

Screenshot for Destory Fluffy#1

Normal Ending: You destroyed Fluffy #1. You stopped a crisis in time, but also make the development team lose a robot

Bad Ending: You couldn't destroy Fluffy #1 in time, but you prevented a crisis. . . However, is Fluffy#1 really gone?